![]() If you think that fish is impressive, you should have seen the one that got away! Controls Instead of being able to approach fights with a handful of options I can switch between on the fly, it’s best to attack from a distance and jump or walk back as necessary, because getting in too deep is very disadvantageous. The only ones that don’t rely on stamina are basic movement, jumping, and eating to heal. You don’t have a number of arrows and bombs that can be used as you see fit, using one of these draws from the same pool as the close-range melee attack. Your options in combat are limited, as all of them revolve around the same resource, stamina. Worse than that though, almost every action you’d take is based on this stamina bar: dodge-rolling, sprinting, throwing bombs, hurling rocks with a slingshot, etc. ![]() If you play PA with all combat modifiers turned off, which I see as being how the game is intended to be played, swinging the bat drains stamina, even when only breaking boxes. However, what I disliked most with PA was the game’s combat system, which is a common complaint amongst the negative reviews. ![]() Not sure why it has a cannon on its head though. This leads to backtracking and doing things rigidly, instead of allowing for more organic exploration and advancement in the game. In PA, the processing of events seems to be fixed and linear, so that a specific NPC has to be spoken to first to trigger another one’s dialogue option, which opens another possibility, and so on. For instance, I’ve grown accustomed to chatting with every NPC I can a handful of times, happy to learn more about the surrounding area, relevant history, rumors going around, and potentially pick up a quest. ![]() However it’d be categorized isn’t of much concern to me, as it doesn’t change the experience, which on the surface level covers the checklist of things to include in a good game, but not in a well composed way. Personally, I see it as a platformer that emphasizes exploration, dungeon-crawling, and speaking with NPCs, which is what I expect out of most indie adventure titles. There appears to be some discrepancy on how people would describe PA, whether it is or isn’t a Metroidvania or if it’s more of a Zelda II kind of game. ![]()
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